Where’s the scoop??…it’s supposed to have a scoop!!? Okay…apart from the missing scoop, it’s good. But I wanna see a scoop goddamnit!!
TIL about the term ‘Greebling’. Didn’t know it actually had a name.
Looks like it’s starting to come together.
What’s the code you’re trying to use to embed?
A bit of progress in the modelling, then a whole lot of faffing about testing out lighting and material options.
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edit: Figured it, although apparently editing posts moves their position in the thread lol.
You have to use HTML tags. I usually have to google to check the tags, but it’s [img src=”whatever,the,URL,is,here”]…but using , > keys instead of [ ] keys
Your images are…


what are you building this in, Blender? Maya? 3DS Max?
It looks excellent, by the way…
I’m teaching myself After Effects at the moment, and have been doing a lot of wanky sci-fi compositing stuff recently - http://vimeo.com/user7170118
Would be an interesting practice exercise to take some of your finished shots and play around with them a bit in AE, if you were up for it?
That would be awesome, although I can’t guarantee how long it will take me to get this finished. I have no experience with video editing so could definitely work out well. :)
This test render from a few days ago is about the limit of my video editing knowledge:
That looked brilliant!
What do you prefer? Video /w Alpha Channel, or green chroma?
Yeah it’s looking very cool - the lighting really picks out the surface details.
Let me know when you’ve got some finished shots!
Danny: At the moment I just have the stars as a static background, none of that fancy composition stuff for me!
Done some more modelling today and focused on building the scoop pretty damn detailed, since I want to recreate the end credits flythrough eventually, and a quick texture test.
We have scoop! We have scoop!!!! I can sleep easy tonight :)
Looking really good. I like that angle
It will have. While I adore the original physical model, it definitely seems to be missing various details that much up to sets like the launch bays, observation dome, or even things like the walkways outside sleeping quarters.
Starting to get quite happy with the textures, now need to stop putting off the boring stuff and get around to optimising a ton of unseen polys out of the model so I can add more detail (I built up the panelwork through several layers to give it real depth, meaning there is a ton of stuff that will never be seen by the camera that is just hogging resources)

This Is some very good work. Not sure about the textures in the above picture, but I see what your trying to do and It’s encouraging. Persist!!! Cracking stuff!
Adam Bailey / Mon, 2012-01-23 16:04
Sick off the teasing set reports that I can’t attend, I’ve decided to create my own fun by tackling the project of building myself a 3d model of Red Dwarf. It isn’t the classic Dwarf, nor is it the Pencil. I’m aiming for something that is between how I visualize the novel version of the short rouge one, and the more industrial appearance seen in the remastering.
All up this is a couple of days work, the scoop isn’t built yet and most of the greebling is just quick and dirty.