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“"The usual "sh** and fu**" for every second word! Not clever... just dull!” - Mr E Smeg, Official Webboard

Baileys "At least it isn't a smegging pencil" Red Dwarf modelling project

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Adam Bailey / Mon, 2012-01-23 16:04

Sick off the teasing set reports that I can’t attend, I’ve decided to create my own fun by tackling the project of building myself a 3d model of Red Dwarf. It isn’t the classic Dwarf, nor is it the Pencil. I’m aiming for something that is between how I visualize the novel version of the short rouge one, and the more industrial appearance seen in the remastering.

All up this is a couple of days work, the scoop isn’t built yet and most of the greebling is just quick and dirty.

http://i.imgur.com/bpMfq.jpg


TheLeen's picture

TheLeen / Mon, 2012-01-23 16:45 / #

I like.

Good project.


ori-STUDFARM's picture

ori-STUDFARM / Mon, 2012-01-23 17:02 / #

Where’s the scoop??…it’s supposed to have a scoop!!? Okay…apart from the missing scoop, it’s good. But I wanna see a scoop goddamnit!!


Danny Stephenson's picture Staff

Danny Stephenson / Tue, 2012-01-24 01:37 / #

TIL about the term ‘Greebling’. Didn’t know it actually had a name.


genericnerdyusername's picture

genericnerdyusername / Sat, 2012-01-28 12:07 / #

Arthur Streeb.


Ben Paddon's picture

Ben Paddon / Tue, 2012-01-31 20:15 / #

Looks like it’s starting to come together.

What’s the code you’re trying to use to embed?


Adam Bailey / Tue, 2012-01-31 20:18 / #

Just wrapping img tags around the image.


Adam Bailey / Tue, 2012-01-31 20:24 / #

A bit of progress in the modelling, then a whole lot of faffing about testing out lighting and material options.

Progress >

edit: Figured it, although apparently editing posts moves their position in the thread lol.


ori-STUDFARM's picture

ori-STUDFARM / Tue, 2012-01-31 20:27 / #

You have to use HTML tags. I usually have to google to check the tags, but it’s [img src=”whatever,the,URL,is,here”]…but using , > keys instead of [ ] keys

Your images are…



Danny Stephenson's picture Staff

Danny Stephenson / Tue, 2012-01-31 22:01 / #

what are you building this in, Blender? Maya? 3DS Max?

It looks excellent, by the way…


Adam Bailey / Wed, 2012-02-01 07:21 / #

Building it in Max.


Paul Muller's picture

Paul Muller / Wed, 2012-02-01 11:50 / #

I’m teaching myself After Effects at the moment, and have been doing a lot of wanky sci-fi compositing stuff recently - http://vimeo.com/user7170118

Would be an interesting practice exercise to take some of your finished shots and play around with them a bit in AE, if you were up for it?


Adam Bailey / Wed, 2012-02-01 12:49 / #

That would be awesome, although I can’t guarantee how long it will take me to get this finished. I have no experience with video editing so could definitely work out well. :)

This test render from a few days ago is about the limit of my video editing knowledge:

http://www.youtube.com/watch?v=c2fGkUhKz4Y


Danny Stephenson's picture Staff

Danny Stephenson / Wed, 2012-02-01 13:13 / #

That looked brilliant!

What do you prefer? Video /w Alpha Channel, or green chroma?


Paul Muller's picture

Paul Muller / Wed, 2012-02-01 17:16 / #

Yeah it’s looking very cool - the lighting really picks out the surface details.

Let me know when you’ve got some finished shots!


Adam Bailey / Wed, 2012-02-01 19:32 / #

Danny: At the moment I just have the stars as a static background, none of that fancy composition stuff for me!

Done some more modelling today and focused on building the scoop pretty damn detailed, since I want to recreate the end credits flythrough eventually, and a quick texture test.


ori-STUDFARM's picture

ori-STUDFARM / Wed, 2012-02-01 20:17 / #

We have scoop! We have scoop!!!! I can sleep easy tonight :)

Looking really good. I like that angle


ori-STUDFARM's picture

ori-STUDFARM / Wed, 2012-02-01 20:18 / #

Needs an observation dome or 5 though… ;)


Adam Bailey / Wed, 2012-02-01 20:31 / #

It will have. While I adore the original physical model, it definitely seems to be missing various details that much up to sets like the launch bays, observation dome, or even things like the walkways outside sleeping quarters.


Adam Bailey / Sun, 2012-02-05 20:07 / #

Starting to get quite happy with the textures, now need to stop putting off the boring stuff and get around to optimising a ton of unseen polys out of the model so I can add more detail (I built up the panelwork through several layers to give it real depth, meaning there is a ton of stuff that will never be seen by the camera that is just hogging resources)


Paul Muller's picture

Paul Muller / Mon, 2012-02-06 14:58 / #

It’s looking good mate.


Adam Bailey / Mon, 2012-02-06 16:41 / #


thomasaevans's picture

thomasaevans / Tue, 2012-02-07 10:53 / #

This Is some very good work. Not sure about the textures in the above picture, but I see what your trying to do and It’s encouraging. Persist!!! Cracking stuff!